
I'm looking forward to seeing what this new version of SkyMaxx looks like. Which are pretty good! I think the need for an add-on weather plugin is a bit less now than it used to be in XP10, but if you look at the feature list for both SkyMaxx Pro and XEnviro, they both bring some features that you don't get in the base sim.

So I have SkyMaxx Pro v4 too, but I haven't re-installed it yet because I've been testing the new default clouds in XP11. For the locations and plane types I usually fly, it's a deal-breaker to only have real injected weather.

#SKYMAXX PRO 4.5 TORRENT MANUAL#
I bought XEnviro to try out, but even with 3D clouds I'll probably keep it shelved, because they confirmed it will never have full manual control of the weather. If they can move to 3D (or more likely a mix of close 3D and distant 2D) without too much reduction in frame rate, I'll be impressed. Well, it's a new product, and I think it's good that they're responding to one of the criticisms of the first release - that clouds were too often very obvious 2D billboards.
#SKYMAXX PRO 4.5 TORRENT UPDATE#
I'm absolutely loving 圎nviro, but I feel like the developer doesn't have his priorities organized properly- the 1.07 update is taking so long because he's totally changing the cloud rendering system from 2D to 3D clouds, which is great but it's more something you'd expect to see in 1.5 or 2.0- there are many more small bugs/missing features that need to be fixed first. Here are some examples of the the extended cloud draw area that mitigates the 'box of clouds around my plane' effect. Its looking good, and Im getting higher frame rates than with the previous version at the same plugin settings. I'll reserve judgement until they post more screenshots. Spent just a little time with the SkyMaxx Pro 4.6 update today.
